Making a game is so much fun. I made this while working on my “real” job!
I just have an extra chat open with Claude and Codex running in the background with the Summer MCP and the Summer Engine running headless.
While waiting for my main “work agents” to reply, I make a game
Thoughts on building our Summer MCP to scale for Super Intelligence.
Agents now search for the action they need instead of loading every tool. Up to 70% less context, built to grow to thousands of actions.
Same actions in the MCP and the CLI.
summerengine.com/blog/designing…
Making 3D models with AI that does not look completely messed up when zoomed in, is hard.
Today, it got much easier.
It just kinda... Works?
Try it now in Summer Engine
Your AI can generate beautiful concept art
But can it turn that into a 3D level that actually works? 💀
We turned our hard earned lessons into a free skill for AI game dev.
Concept → playable, all done in @SummerEngineCom
Steal it 👇
github.com/SummerEngine/s…
Introducing Grow - AI analytics for your game.
See store page views, launches and play time, where players drop off between store page and play, and what changed.
Ask your agent "How is my game doing?"
All through the MCP
summerengine.com/blog/grow-your…
Introducing Matchmaking for Games.
Just press Play and land in a match. Quick play and ranked queues, with a server for every match.
Ask your agent "Add quick play matchmaking"
All through the MCP
summerengine.com/blog/add-match…
Introducing the Game Audio Maker.
Your agent can now make AAA game studio quality sound effects, music, voices and even dialogue between characters, then can wires it all into your game.
Ask your agent "Add sound effects when I jump".
Done. All through the Summer MCP.
summerengine.com/blog/make-game…
A Steam demo has become so popular that its developers took out a bank loan to cover its $1,000 daily AI bill
Teach My Little Sister How To Drive uses AI to let players teach their in-game sister how to drive through spoken instructions
Introducing Test Multiplayer on one computer.
Press Play and get one window per player, with the server running in the background. No second laptop, no friend on the phone. All via MCP in Summer Engine.
Set the player count in Debug > Local Multiplayer
summerengine.com/blog/test-mult…
@skibitsky You get core metrics like page views, launches, sessions and play time with zero code, custom events in one line of code, automatic player/game/build identity, and built-in multiplayer plus server-side tracking, all native with no SDK to bolt on
Introducing analytics for games made on Summer Engine.
It's like Posthog for games. Create events and track any moment, like a win, time spent and more.
Ask your agent "Add analytics to my game"
All through the MCP
summerengine.com/blog/game-anal…
@xikhar it's cool - you could also try the engine that was built for agents and people from day one. It's pretty cool stuff and all. I'm biased. But still! github.com/SummerEngine/s…
@Voxyz_ai It's good - you can also try summerengine.com and run the free mcp in Codex. It comes with a full c++ game engine, 135,000 free assets, and all frontier 3d, 2d, sound, and video models in one place. Cool stuff. Just saying
No need to worry about running servers for your game.
No server to rent. No IP to share. No laptop that has to stay on. Summer runs the server for every match.
Connect to Summer MCP and build your game
summerengine.com/blog/make-a-mu…
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16K Followers 4K FollowingMaking games & VFX, directing AI agents and humans. Ex-@UniofOxford, worked with @Disney @Marvel @WarnerBros @Activision. @Apple featured
82 Followers 144 FollowingNative.XeX exploring Xbox Series S/X 360 games from the inside out.
Native hooks, custom scripting,Tools https://t.co/kvD0UtJcsz