I am an aspiring indie game dev who make videos on Indie games and their devs, and other stuff. Trying to be a voice of positivity in the indie gaming world.youtube.com/@code_rambo Missouri, USAJoined August 2015
Destroy the stone golem by playing Tetris!
Only time will tell who comes out on top. Add the game to your wishlist and sign up to participate in the playtests on November 3!
#gameplay#indie#gamedev#2D#platformer
That's it, the demo of my game is finally out!
The jokers of Balatro enter the machines of Factorio in a minimalist Factory game. I hope you'll like it!
#indiegame#demo#steamdemo
@pandorioltd Yeah I saw that too, but I'm glad you chose to be a good sport about it. The world of indie dev is too small to get bent up about such things. Keep up your good work!
Three cheers for the developer who's going to be in episode one of Dev Debut! Ive still got a lot of work to do but we are in the studio now.
#indiedev#indiegame#gamedev#vtuber
It's been a day since A Weird Village's Steam page went live, and I thought I'd share some numbers.
260 visits (bots excluded).
50 wishlists.
It can't always be sunshine and rainbows ☺️
I had very different expectations for day one, and this has been my first real reality check. I'm actually questioning quite a few things about the project right now, especially since this isn't some slop I threw together over a weekend 🫠
At the same time, I want to say a HUGE thank you to everyone who has wishlisted the game already. The support I get from so many of you still blows me away every time 🥹
Now I need to figure out what I'm doing wrong.
Carry the haul. Keep the lights on. Try to come back with the same crew.
BORE — co-op horror.
Play the free demo and wishlist:
store.steampowered.com/app/5000170/BO…
Indie game devs ! Isn't success out of our control?
I wanted to talk about things we don't discuss enough in indie game dev.
Factors out of our control like luck, then there's having serious amount of patience, not all of us have equal access to resources like Kickstarter for example
I feel like we're often told there's some kind of "formula" to succeeding as an indie developer. And if our game doesn't succeed or hit certain metrics, well, clearly we just didn't follow the formula correctly.
But what if there isn't actually a formula? What if there isn't any way to succeed at all?
My game Twilight Tavern which honestly I've been working on for years, now has been growing in WL and has been progressing at a rate im more satisfied with atm. But that was likely due to luck in the marketing I feel as well.
Some devs get lucky and get more attention in a week than others may get in a year.
Now im NOT saying that skill, marketing attempts, and other obvious factors have no influence in success. Of course they have some influence to some extent like everything else.
Im trying to say that Luck is rarely spoken about or admitted.
What do you guys think? #indiedev#gamedev#games
@SiyeshGameDev I feel like sometimes it comes down to luck. But some devs never waste an opportunity. Take Scott Cawthon Fnaf was an insanely simple idea that exploded partly by chance but a big part was he capitalized and didnt say no to growing it further. I think it can also be not saying no
I feel like the path I'm on as a content creator is going to be very strange. Ive only ever seen stuff kinda similar to what I'm trying to do, and this strange format will hopefully be what helps me establish myself as a games journalist.
#indiegame#Vtuber
As many out there I'm trying to make my dream game with no resources in my limited spare time. For now all I can offer is to post my progress as I've been doing. I made a ko-fi in case anyone wants to help make this journey a tiny bit easier.
ko-fi.com/pixel_javi
Thanks :)
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Wishlist Twilight Tavern on Steam ↓
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Wishlist Twilight Tavern on Steam ↓
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